Monday, February 28, 2011

MWC needed debate on development

An 'intense' annual congress of the mobile phone industry could have focused more on the non-profit use of the technology

For many of the salespeople, technologists and marketing gurus who converge on Barcelona each February, the Mobile World Congress (MWC) represents the year's biggest opportunity to showcase the latest devices, ideas and services to an audience that numbers well over 50,000.

At this "must-attend annual gathering of the mobile industry" you'll find senior mobile leaders representing thousands of companies from more than 200 countries. As you can imagine, the event is a pretty intense experience, and I'm not even trying to sell anything.

This year was my second congress. My first was in 2008, when I sat on a panel ? Society on the Move ? which aimed to showcase some of the non-profit use of mobile technology, giving it a degree of visibility to delegates. Sadly, this hasn't been repeated. So, for anyone like me who's interested in "mobiles for development", finding interesting and relevant innovation can be a little hit and miss.

On top of that, mention the words "non-profit" to a salesperson trying to seal that one big deal and they'll usually run a mile.

But all that aside, I did manage to track down a few interesting mobile for development-related stories during my two days there.

One of the first things that struck me was how far the Android platform had come. During my first Congress in 2008, Android was the new kid on the block, having just been announced a few months earlier. This year, Android seemed to be everywhere.

What makes this particularly relevant is that it's most likely to be an Android-powered device that breaks the sub-$50 price tag for a genuine smart phone in the developing world. My belief, though, is that $40 will represent a real game changer. In the meantime, entry-level "dumb" phones ? predominantly voice and SMS-based ? will continue to dominate, and debate will continue in the ICT4D field as to the advantages and disadvantages of each.

On the first day, the "Congress Daily" ran an interesting article on the growth of mobile subscribers. With the developing world now accounting for four in every five mobile connections, this kind of news is guaranteed to turn many heads. While we see this growth as an opportunity to develop useful, relevant, socially based services, the commercial world sees a market waiting to be tapped.

And you can see why. According to the World Bank's "Wireless intelligence"(.pdf), while new connections grew last year at a rate of around 4% in mature, developed markets, across the developing world they grew at a staggering 19%. The race to get handsets into the remaining 1.5 billion hands yet to hold one is going to be interesting viewing, not least because many of the companies trying to sell to these markets are yet to fully understand the specific cultural and geographic needs of the people living there.

If one word were to sum up my findings at MWC, it would be "embed". The Embedded Sim project, for example, proposes a "worldwide standard that will allow the remote management of sims, effectively removing the need for a physical sim card and allowing them to be embedded in many different types of device". Embedded sims open up all sorts of opportunities, although I'm not sure how this will impact on the increasing numbers of multi-sim devices popping up in the developing world.

Gemalto also showed off its "Facebook sim card", which will allow even the most basic, entry-level phones to access a limited range of Facebook functionality, and Twitter spoke of its desire to further embed the micro-blogging service in new devices. Facebook's Mark Zuckerburg took the opportunity in his keynote speech to once again deny plans for a Facebook phone, preferring to emphasise plans to embed and integrate the service more smoothly and fully into existing pieces of kit.

A number of innovative development-focused projects were showcased at the Global Mobile Awards, a prestigious event traditionally held on the second evening of MWC. Winners this year included Ericsson Community Power for the best use of mobile for social and economic development. Its initiative allows "subscribers to recharge their mobile phones with excess power generated from the [base] station, which in turn drives network usage and revenue". Thankfully, green energy is getting increasing traction among operators, particularly those operating in the developing world (sadly not so much where I live in the UK).

The BBC World Service Trust won best product, initiative or service for underserved segment for BBC Janala, which provides short audio lessons via mobile phones to millions of people in Bangladesh wanting to learn English. And Vodafone Group, Safaricom, Vodacom, Vodafone Essar Limited and Roshan Ltd all romped home in the best mobile money for the unbanked service for their ongoing work deploying M-Pesa around the world.

The GSMA Development Fund also ran a number of side events at MWC, profiling their own work on mHealth and mWomen. The two winners of their mwomen base of the pyramid app challenge were announced at a special event, with the prizes going to NextDrop in the feature-phone category, and Tiendatek for smart phones.

All-in-all it was a fascinating event. My one hope would be that, in future, a little more of the work going on in "mobile for development" could be mainstreamed into the main conference, perhaps with a return to a session similar to that run in 2008. As more and more mobile innovation makes its way back from the developing world to the developed, it's the least many of these innovations deserve.


guardian.co.uk © Guardian News & Media Limited 2011 | Use of this content is subject to our Terms & Conditions | More Feeds


Source: http://www.guardian.co.uk/global-development/poverty-matters/2011/feb/22/mobile-phones-development-congress

QUEST SOFTWARE QUANTUM QLOGIC PROGRESS SOFTWARE PLANAR SYSTEMS

One IT pro explains why he fears and embraces disruptive cloud and mobile platforms

By Eric Neumann

Betanews welcomes reader contributions. Here, Eric Neumann responds to two February 21st posts by Joe Wilcox -- "iPad is not a PC" and "5 reasons Macs will never outsell PCs." If you would like to submit a post, please email joewilcox at gmail dot com.

Being a business IT professional, I have been watching�with great interest and excitement�the emergence of the iOS model of computing and cloud movements hitting the personal and now commercial computing worlds. However, I must add that initially I have also viewed these big changes with fear; as recently as 2006, my career was purely based on the SME IT status quo of on-premise Microsoft and LAMP (Linux, Apache, MySQL, PHP) stacks.

I have always enjoyed the ensuing comment threads that some of the topics spawn.�In the interest of participating in the discussion I�would like to offer a few counter points to your earlier articles "iPad is not a PC" and "5 reasons Macs will never outsell PCs." I make five points to counter others which you made: 1) iPad is not a PC; 2) Macs cost too much; 3) Windows' ecosystem is too big for Macs to compete; 4) Windows owns the enterprise, and Apple isn't even trying; 5) Windows' shadow ecosystem of malware writers and cybercriminals is large and profitable.

1. What used to be a PC vs. what will a PC be. In a way it makes sense to classify PCs exclusively as independent devices and to exclude devices that don't fit this profile, such as iPad. For many years PCs were the center of their own respective universes, with networking and external data hubs and control points being mere optional extras. They were not core to the "PC experience."

Today we are rapidly moving away from an independent device arrangement across all our form factors. iOS devices require another device to update the OS, require an App Store cloud to gain and update applications. Android devices are dependent on the Google cloud. Chrome OS is cloud or bust.

I believe that in a few years we will need to either change our definition of a PC or accept that all our personal computers have become dependent devices (and thus no longer PCs.)

2. Macs cost too much... But so may Windows some day. Microsoft has always expertly priced Windows�to be the cheapest commercial product and so�gained and held the OS market for generic devices. This expertly gained monopoly has also been under threat from free non-commercial offerings for over a decade, with no market share losses to speak of.

This new phenomenon of commercial-but-free (and maybe even cheaper-than-free) options appearing from Google are not to be confused with the Linux threats of the past.�Android and Chrome OS are commercial ventures that have significant developer efforts and funds backing them. These OSes have behind them teams of people working on development, distribution, partnerships, advertising -- the works.

Consider that major Windows-PC vendors like Dell, Samsung and LG are already active Android licensees and HP has noted plans for WebOS PCs. The sole protective barrier currently shielding the Windows ecosystem is the form factor divide. When Android, Chrome OS and HP's WebOS invade the Windows-PC space, there will be trouble.

Microsoft has tons of smart people, they will surely be able to match any technology disruption in the PC OS space. However, responding to a business model disruption via Google (advertising, information) or HP and Apple (hardware), will be more difficult.�There is some precedent with Windows Mobile's business model disruption by Android and iOS to illustrate my point.

3. Windows ecosystem is simply too large...to adapt. There is no doubt that the Windows ecosystem is large, mature and has been outstandingly successful. The dark side of these attributes -- it's age, it's established but outdated ways and customs -- are also its weakness.

Chrome OS, WebOS and the like will at some point breach the Windows form factor barriers and start spilling into the laptop and desktop world. When this happens the Windows ecosystem with its informal application distribution, secret handshakes and focus on traditional standalone applications will be squaring off against a single store, single merchant model a la App Store with the dominant focus on cloud-centric applications.

To contrast the ecosystem differences, I cannot imagine my mother sufficiently finding, purchasing, downloading and installing a single application on her Windows 7 laptop. Even more importantly, she wouldn't even attempt it. Windows software is installed by whizz-kid relatives, that's how it has always been.�On the other hand, let her loose on an iOS device with her established iTunes account and 6 weeks later there is almost a full page of purchased, downloaded and installed applications on it.

4. Windows owns the enterprise - and Apple isn't even trying... but the cloud is! The on-premise enterprise ecosystem (e.g. the windows stack) will be eaten by cloud computing at a pace approaching Smartphone-PC revolution pace. I'm currently watching this unfold from the coalface working in business IT, and it is remarkable just how readily established businesses with a lot to loose are prepared to jump into the cloud with both feet.

To be clear, I don't mean to say Microsoft will be the loser in this change; but it does leave Windows on the enterprise desktop very vulnerable to attack.�From a business perspective, a core cloud computing attribute is that services are self contained. A cloud provider wants the list of prerequisites for its prospective customers to be as short as possible.

The result is that the inherent stickiness of the enterprise desktop SOE is fading away at a remarkable pace.

5. A note about the Shadow Ecosystem. A shadow ecosystem thrives because of a strong platform; not the other way around. An ecosystem contributes must-have applications, word of mouth "buzz," associated advertising by third parties and much more back to the platform. A shadow ecosystem on the other hand�siphons off large amounts of money from the consumer without doing anything to retain or attract new consumers into the fold.

Malware writers and cybercriminals have plenty incentive to keep the Windows ecosystem running, but they lack any direct control to do anything about this desire.

Eric Neumann has worked in the IT industry as a consultant for almost 10 years. His technological bread and butter are advising businesses on IT system decisions as well as implementing solutions. He currently works at a boutique IT firm providing on-premise and cloud solutions to the SME market. In his free time he pursues software development as a hobby.

Copyright Betanews, Inc. 2010

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Source: http://feeds.betanews.com/~r/bn/~3/45kz0xttGiA/1298661942

RACKABLE SYSTEMS QUEST SOFTWARE QUANTUM QLOGIC PROGRESS SOFTWARE

Apple's Uncool Early Years, Oscar Contenders Streaming on Netflix

Here are a few of the other noteworthy things we saw today on our never-ending journey through the wild, wild Web.

Read:

The Friends Facebook Insists You Have
There comes a day in the life of every social network when programmers realize they have enough information about you to gauge which friends are missing from your list. A couple of algorithms later, your dashboard starts to resemble a Night of the Living Dead scenario... And so, let us celebrate the friends Facebook insists you have.

Watch:

Know:

  • Whatcha Gonna Queue lists five of 2010's Oscar Nominees available for streaming now on Netflix. [From: Whatcha Gonna Queue]
  • Following yesterday's developer preview release of OS X Lion, ars technica digs into the next generation Apple operating system, highlighting a brand new Finder, redesigned iCal, Address Book and Mail apps, and expanded gestural support. [From: ars technica]
  • Lifehacker breaks down the best cellphone carrier perks, from AT&T's rollover minutes to Verizon's single-year contract plans. [From: Lifehacker]

Got a tip? Want to talk to us? In need of more choice links like these? Drop us a line on Twitter and check out our Tumblr blog.

Apple's Uncool Early Years, Oscar Contenders Streaming on Netflix originally appeared on Switched on Fri, 25 Feb 2011 18:15:00 EST. Please see our terms for use of feeds.

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Source: http://www.switched.com/2011/02/25/apples-uncool-early-years-oscar-contenders-streaming-on-netfli/

INTEL INSIGHT ENTERPRISES INGRAM MICRO INFORMATICA INFOCUS

How to Use Social Media to Spur Political Change

Social media is playing an increasingly prominent role in our society. Facebook, for example, has more than 600 million users as of January 2011, and it's increasing daily.[1] There have been a number of occasions in evidence already where social media has been put to wide use as a way of spurring political or social change, including the U.S. Republican congressional gains in the Nov 2010 elections,[2], the election of the first black U.S. president, Barack Obama, in 2008,[3] the 2010 Iranian elections, trying to free Sakineh from being stoned to death in violation of human rights laws,[4] challenging the slow response and lackluster sense of responsibility of BP and government officials during the Gulf of Mexico oil spill,[5] to the latest pushes for change sweeping the Arab world in Tunisia, Algeria[6], Egypt,[7] and Libya.[8]
When seeking to make use of the social media to spur political change, there are a number of things you need to take into consideration, including the import of the cause, your own capability with social media, and the need for speed, accuracy, and timely updates. In this article, you'll learn of a few ways that you might be able to take advantage of social media for the purposes of political change.
Note: For the purposes of this article, political change is taken to include changes sought in social institutions, governments, bureaucratic activities, and even the social behaviors and relations of a society.[9]

Source: http://www.wikihow.com/Use-Social-Media-to-Spur-Political-Change

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Google Nexus S with 'Gingerbread' review

Taking a long time to really get used to Google's 'new standard' Nexus S smartphone running Android 2.3 ('Gingerbread') reveals it as market-leading in many respects - although there are still areas to improve on, notably the keyboard

Let's get something out of the way first, and then we can get into the review proper. Ready?

Better than the iPhone 4. That's my review in a nutshell: the basic version of the Google Nexus S is better than the basic version of Apple's iPhone 4, assuming both are on a data contract - and that you have a Google account, which is pretty much essential to use an Android phone. That's based on nearly two months' use of the Nexus S, enough to have prodded around all its little foibles and either gotten used to them or remained frustrated by them, and comparing it for some time in parallel to an iPhone 4 (generously loaned by 3) and the rest of the time to an iPod Touch.

Unlock: keys to the kingdom
Home screen: make yourself at..
Battery life: it's got some
Buttons: a standard layout at last?
Web display: functionally better
Phone: it's meant to do this too
Press-and-hold: the key to the context
Notifications: another improvement on iOS
Keyboard: Houston, we have a prrebjsl
Autocorrect: this may be a failing
Market: or car boot sale?
Video: too
Multitasking: all together
Voice input: perhaps
NFC: nifty, if...
Overall: the verdict

That isn't to say that there aren't areas where the iPhone 4 is better than the Nexus S; there are. For instance, camera picture quality, keyboard autocorrection, keyboard, unified mailbox view, inbuilt ability to forward contacts via MMS, trustability of the app store, stability of apps.

But for me, using the Nexus S as a phone and a connectivity device with a Google account, the flexibility of the Android 2.3 "Gingerbread" operating system puts it ahead of the iPhone 4.2.1 in a number of areas: notably, the ability to pin phone numbers to screens, contextual settings, webpage display for reading, notification system, and - noticeably - battery life.

Let's begin then with the basics. The Google Nexus S is available via the Carphone Warehouse, and is Google's second venture into "own-branded" handsets (the first being the Google Nexus One about a year ago). It's actually made by Samsung. It has a slightly curved shape which fits well to the face. My biggest gripe there is that it is featureless - no physical buttons on the front face - that I found it difficult on pulling it from a pocket to know which way up I was holding it.

Unlocking

One feature of Android that I've always liked is its unlock system: rather than a PIN, it lets you swipe a pattern covering at least six points on a 3x3 grid to unlock it. (This is the system used within Google itself.) This seems to me the best match of easy to remember by the owner, yet hard to crack by others; and you can do it with one hand if you need to. A PIN system (like that offered by Apple, and Android as an alternative) is typically only four numbers, and harder to do one-handed because you have to lift your thumb from the screen.

Home screen

You get five screens, each able to hold 16 (4x4) apps; the constant element in each is an icon menu which goes to the phone interface, the full apps folder, and the browser. By default the main home screen is empty - a perplexing choice, since you would at the very least want your contacts, email, text/MMS messaging and calendar apps there.

It's easy enough to add apps from the main folder, but forcing you to do it seems perverse. There's minimal, and then there's hands-off. This is the latter. Compare the iPhone, and Symbian, where the home screen comes pre-populated.

Battery life

Worth mentioning this early. It's excellent - I could easily get two days from a full charge with constant 3G data access and Wi-Fi use. (Other people have reported different experiences, but this was Nokia-class, ie very good.) It's better than the iPhone 4, which starts looking peaky after a day of heavy use.

Buttons

This being Google's design, the choice of button ordering on the bottom of the screen should be optimal, shouldn't it? (It's an OLED screen, and the buttons are virtual rather than physical.) The huge variation in Android phone button order has been rightly criticised, and Microsoft's decision to standardise it in Windows Phone 7 rightly praised. Here, it's Back / Contextual menu / Contextual search / Home. (On WP7 it's Back / Home / Search.) If Android phone manufacturers standardised around this layout, it would make it easier for Android users to switch phones without upsetting muscle memory. Then again, perhaps the manufacturers view that upset as a useful barrier.

The buttons did cause me problems sometimes. For example, in the official Twitter app, the "reply to this tweet" icon is on the bottom left of the screen - scant millimetres above the hard-coded back button, which takes you back to whatever you were just doing (which might or might not be reading Twitter). Many, many times I hit the "all back" rather than "reply" button - and remember that this was over the course of two months, so it wasn't a novice mistake. I simply could not adapt to it. My fingers never got smarter, and the screen certainly wasn't going to get larger.

Web display

The iPhone moved web display along dramatically through its use of the MobileSafari browser, which could give you an accurate rendition of a standard web page. Gingerbread goes one further, though: double-tap on a page and the text reflows so that you get the text, and any inset pictures (say that take half a column) are pushed aside. That makes it an excellent browser for reading the web; the typeface used is very legible.

As a phone

The phone app is neat enough, breaking it down into a straight phone interface, call log (showing incoming, outgoing and missed, but not subdivided), contacts and favourites. It's good enough, but only as good as Windows Phone 7, which I didn't think was optimal.

The function is actually done better on the iPhone, which shows you "All" and "Missed" calls, and also has a tab to connect directly to voicemail. (With visual voicemail, it would be even better.) But of all the major platforms, Nokia actually does this best, with the Symbian interface showing you incoming, outgoing and missed calls. (Get it while you can - only 150m left.)

What's best is the ability to take a specific phone number and pin it directly to a home screen - so if you have a number (your home, office, spouse etc) that you want to be able to call with a single touch, you can pick it from a full contacts entry (eg if there are three or four numbers for your spouse, you can pick one). That's really excellent functionality which you can't get on Windows Phone 7 or the iPhone.

Press-and-hold

To add one of those numbers to a home screen - and indeed to do a lot of things on Android - the essential action is "press and hold" (also known as the "long press") - either on an element such as a phone number or contact or URL. This brings up a contextual menu which adds all sorts of functionality - share a URL on Twiter, say, email link, and so on. Press-and-hold the Home button and you get the list of the eight most recently used active applications, and you can then switch by touching any of them.

"Press and hold" ("long press") is such a useful functionality that when I was using the iPhone I found myself holding down icons and names uselessly and wondering briefly why nothing was happening. If Apple is smart it will find a way to add this function to future iOS releases.

Yet - and here's the surprise - Google has apparently ruled out press-and-hold from future OS releases (it isn't in Honeycomb, the tablet OS; that has a dedicated multitasking button), apparently because it thinks that the functionality isn't discoverable enough - as in, people don't realise it's there. If that's correct, it's a surprise: it's a simple way of adding lots more functionality to a button and screen.

Notifications

Another thing that Gingerbread handles miles better than the iPhone: telling you when something has changed - email comes in, Twitter mentions, voicemail, whatever. The iPhone either throws up a dialogue that interrupts you (for example if a Wi-Fi network hoves into its view, or a calendar appointment comes due), or makes a noise.

On Gingerbread, by contrast, the top bar (where the phone and battery strength are always visible - are you listening, Windows Phone 7?) is also given over to "notifications" about Wi-Fi strength, phone diverts, Twitter mentions and messages, voicemails, downloads, installs and so on. You can then pull these down to examine them, and navigate straight to them from there, or clear them. You can also get a chime for texts.

Apparently Apple is overhauling notifications for an upcoming iOS release - not before time. Android runs over it on this one.

Keyboard

There's been a lot of excitement on some forums among users of earlier versions of Android about the "Gingerbread" keyboard (you can even download an independent developer's version for free from the Market).

Personally, after a long time of use and effort, I didn't like it. I found it difficult to be accurate over any length of time or at any meaningful speed. That's despite the fact that I used it every day for two months (a fact I keep emphasising because I know that otherwise people will say I haven't made the effort).

And it's also despite the fact that the keyboard is exactly the same size as the iPhone keyboard, which I've also used regularly (on an iPod Touch). In theory there shouldn't be any difference in typing on them, should there? But there is.

Autocorrect

I think the cause of the problem is down to Gingerbread's autocorrect. The Gingerbread system offers spelling corrections as you go along in a strip below the display area: what you've typed appears in white on the left, and the "best pick" word choice beside it in bold orange, and other choices appearing as you keep typing.

If you're mistyping and see the word you meant in that strip below, then you touch it and it's substituted. This does work. But often I found that because the strip in which the words appear is narrow, it's easy to hit a key instead, or something in the display area, either of which completely disrupts what you're doing and makes the problem worse.

An alternative correction system is to hit the space bar, which will again substitute the first pick; but the problem there is that the space bar is (again) scant millimetres from both the "context" and "search" buttons, so in mid-flow you can suddenly find yourself thrown off into picking a URL or a picture. That's confusing, but a natural consequence of the multiple functions being squeezed into a small space. I lost count of the number of times I swore at the keyboard as it put up that giant hurdle to productivity.

The autocorrecting algorithm isn't that good either. The reason why I can type better with the iPhone/iPod Touch keyboard is, i think, because it's better at working out what I'm (mis)typing.

Indeed, the keyboard interface remains the one - very significant - element that makes me wary of the Nexus S. The iPhone interface doesn't offer those additional contexts. Arguably, that's a defect in the iPhone, because you have to be more organised in how you collect data (say, if you want to tweet a URL or picture), but multitasking is available on either phone, so you can swap between apps, copy a URL and paste it in. I'd rather be able to type accurately.

At this point seasoned Android users will be saying "How stupid - you should just download a different keyboard from the Market!" (Swype was mentioned by some people, but it's not available on the Market, only from the site itself via beta.) Two thoughts on that: most people won't (just as - shock! - the vast majority of people won't root their phone) and second, this is meant to be Google's showcase phone and its showcase smartphone OS version. We're comparing defaults here. Swype may be very fine, but it's not installed. Yes, there are free keyboards on the Market which you can download and install. Pragmatically, though, defaults rule the world.

And: I did try Swiftkey. No difference, I'm afraid - the keyboard is the same size, which meant I kept making mistakes. My advice would be: try the keyboard carefully before buying.

Market

Which takes us logically to the Market. Like the iPhone App Store, there's living proof of Sturgeon's Law there, but without the reassurance that Apple offers that Google is standing behind it. I did download a number of apps - including one which adds the (to me essential, yet omitted from Gingerbread) capability to forward contact details by text message. (With most of the world still on featurephones, this is still a common task, Google.) Plus an app for taking notes. Yup, note-taking should be in the next Android version, Google.

The improvement to the Market by putting it onto the web and letting apps download there is a big step forward, but all the app stores now face a crucial problem. Unlike the web, they don't have reputation and linking. There is no PageRank algorithm. The difference between the Market and the App Store feels to me like the difference between a bazaar (or perhaps a car boot sale) and a bank. You can get fantastic stuff in a car boot sale; you can also get royally ripped off. And banks can get broken into. But on balance, your money is safer in the bank. This seems like a crucial difference; until that gap is closed, there can't be a really successful paid-for ecosystem revolving around the Market.

Take one example: Cineworld, the national cinema chain. There's an iPhone app from within which you can book and buy a ticket anywhere in the country. On the Market, there are two unofficial apps which will show you what's playing where. No book, no buy. Arguably Cineworld is the one that's missing out here, given the popularity of Android phones in the UK. These things are chicken-and-egg, though; what does it take to get big organisations like that to think of writing Android apps?

Yet possibly Google actually likes it that way. After all, ad-funded apps give it more chances to sell ads; it gets nothing from developers' payments.

Video

Everyone wants to know about video performance, as if we lived our lives watching video on our phones. It's good. YouTube plays well. I'm afraid I didn't try Farmville. So sue me.

Multitasking

The Nexus S handles this well (though apps seem to be suspended, rather than running concurrently). One annoyance is that various apps, including system apps, sometimes crash (or halt permanently). The phone itself did the same a couple of times, for no obvious reason, though never during a phone call.

Voice input

This is reckoned (by Google) to be its triumph: you can use voice input for all sorts of things, such as writing texts or searching. It even has a dedicated button on the keyboard. Is it good? It's serviceable (and needs a good data connection - it's not done locally on the phone), but in lots of cases you don't want to be mumbling to your phone. Voice is potentially the biggest step forward in smartphone control; the iPhone and Windows Phone 7 both offer it to varying extents.

NFC

The Nexus S includes Near-Field Communications capability, which could be useful if we ever get mobile payments worked out properly in this country. (They're coming on Visa cards, but their advent to phones is slower.) Useful, at some point.

Overall

Pros: excellent functionality in operating system; press-and-hold ("long press") adds contextual elements; very good integration with Google services; future-proofed if NFC becomes effective.
Cons: keyboard can be extremely frustrating; Market still lacks apps from many big organisations; lack of markings on phone makes it hard to figure out which way you've got it up.

Basically, Gingerbread is arguably the best smartphone operating system you can get at the moment - if you can live with the keyboard. (If we had a more subtle star system, I'd give it 9/10.)

You can get it SIM-free at Amazon for �480. Or at Carphone Warehouse and other outlets.

You can also compare alternative deals via Top10.com - around �25 per month gets you 500MB and a free phone which looks like the best at the moment, but of course caveat emptor.

Further reading/reviews: Engadget; TechRadar (4/5); TechCrunch; Pocket Lint (9/10); CNet UK (9/10).

Have you tried it? Have you compared it? Let us know.

Rating: 5/5


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Source: http://www.guardian.co.uk/technology/2011/feb/28/google-nexus-s-gingerbread-android-review

AUTODESK AUTOMATIC DATA PROCESSING AVNET BHARTI AIRTEL BT GROUP

How to Anticipate Customer Needs

Anticipating a customer's needs is an important part of most retail and wholesale businesses, especially in a more challenging retail environment so they choose to come back. Anticipating needs also provides opportunities for personal and professional growth. A business that takes the extra step of anticipating and providing for an obvious corollary need can generate loyal, repeat customers; and even a humble clerk who is alert to the needs of the customer standing in front of them is sure to advance.
While much of this may involve remembering or noting the desires of the individual customer, it also largely means putting yourself in a customer's place, which takes a little practice. The needs of a truck driver versus a pregnant mother with children may differ, even for the purchase of a cup of coffee. Below are some steps to help you improve your anticipation of a customer's needs.

Source: http://www.wikihow.com/Anticipate-Customer-Needs

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Groupon Grew Even Faster Than Estimated In 2010

Groupons’ revenue in 2010 totaled an astounding $760 million, up from $33 million in 2009, according to a memo obtained by the WSJ that CEO Andrew Mason sent to staff. That’s above the estimates of many analysts, some of whom put the company’s 2010 revenue at $600 million when it was being pursued by Google (NSDQ: GOOG) in the fall. Of the $760 million total, $280 million came from the company’s international operations.

Source: http://feeds.paidcontent.org/~r/pcorg/~3/CR8J9y5oQNc/

INTERDIGITAL COMMUNICATIONS INTEL INSIGHT ENTERPRISES INGRAM MICRO INFORMATICA

Testing How Much You Know About East Asia (Not Just China)

Source: http://feedproxy.google.com/~r/JamesFallows/~3/I3j_MBMh-M8/click.phdo

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SeaMicro SM10000-64 grabs 256 64-bit Atom CPUs for distinctive server

Intel’s Atom N570 processor isn’t just to be found inside Lenovo’s IdeaPad S100; server manufacturer SeaMicro has followed up its first Atom-based model, the SM10000, with a new version boasting 64-bit support. The SeaMicro SM10000-64 answers the main criticism of the first, Z530 based server, running enterprise-friendly 64-bit software with no modifications required. The dual-core chips also mean that the SM10000-64 requires just half the processors of its predecessor, though that doesn’t make it necessarily cheap

That means 256 Atom CPUs, rather than 512, but with the same number of cores available. Each chip runs at 1.66GHz and has access to 4GB of memory; four Atoms are packaged onto each “Compute Card” while a total of 64 cards can be bundled together in an entire system. Intel says that, despite the server company’s influence on the design of the 64-bit processor, the N570 isn’t exclusively intended for SeaMicro, but has admitted that “it just so happens there are relatively few server vendors that are using Atom.” The SM10000-64 is available now, priced from $148,000.

[via WSJ]

Press Release:

SeaMicro Now Shipping the World?s Most Energy Efficient x86 Server with New 64-bit Intel Atom N570 Processor

The New SM10000-64? Integrates 256 Intel� Atom? Dual-core 1.66GHz Processors ? 512 64-bit Cores and 850GHz, into a 10 Rack Unit System

SANTA CLARA, Calif., February 28, 2011 ? SeaMicro?, the Silicon Valley pioneer of low power server technology, today announced the immediate availability of the world?s most energy efficient 64-bit x86 server: the SM10000-64?. The newest member of the SM10000? family combines SeaMicro?s revolutionary server architecture with 256 of the latest 64-bit Intel� Atom? N570 dual-core processors. The result is the SM10000-64, which delivers an industry leading 512 1.66 GHz x86 cores in a 10 rack unit-tall (17.5 inches) system. Bringing together Intel?s most advanced Atom processor and SeaMicro?s Internet-optimized server design, the SM10000-64 reduces power and space by more than 75 percent without the need for any software modifications.

Optimized for 64-bit Internet data center environments, the SM10000-64 delivers more compute per unit power and more compute per unit space than any x86 system ever built. The SM10000-64 is also the industry leader in bandwidth per unit compute. SeaMicro?s 1.28 terabit/second supercomputer style fabric enables the SM10000-64 to deliver five times more bandwidth per unit compute than do traditional servers. This allows applications that require extensive server to server communication such as Hadoop to run more quickly by keeping network bottlenecks from inhibiting application performance.

For example, in the Hadoop MinuteSort benchmark test (http://sortbenchmark.org), 29 SeaMicro SM10000-64s were able to beat the performance of 1,406 dual socket quad core servers, but used just one-quarter of the power and took one-fifth the space. A very different test designed to benchmark web serving produced similar results. With ApacheBench, a test that fetches one million 16 KB files per-second, a single SeaMicro?s SM10000-64 delivered the same performance as 45 best-in-class dual socket quad core servers, but used one-quarter the power and one-quarter the space.

SeaMicro?s SM10000-64 showcases the new Intel Atom dual-core 1.66 GHz N570 processor. The N570 supports 64-bit operating systems, four gigabytes of operating system addressable memory per socket and is the first low power Atom processor to support virtualization. Each dual core N570 processor supports four threads and delivers the industry?s best performance per watt for Internet workloads. When used on a SeaMicro motherboard, and in conjunction with SeaMicro power management technology, the N570 uses, at peak utilization, less than one watt for each gigahertz of compute.

?Intel is committed to working with innovative companies to deliver extraordinary solutions,? said Jason Waxman, general manager of Intel’s Data Center Group. ?The combination of SeaMicro’s unique server architecture and the new dual core Intel Atom processor, which provides 64 bit OS support and four gigabytes of OS addressable memory all while maintaining the benefits of x86 software compatibility, make for a very compelling value proposition.?

Like all SeaMicro servers, the SM10000-64 is exceptionally easy to use. It simplifies data center operations and management by eliminating layers of Ethernet switches, server management devices and expensive load-balancers. It is plug and play ? customers can deploy it without modifications to existing operating systems, application software or management tools.

SeaMicro?s SM10000-64 system is comprised of:

256 dual core 1.66 GHz Intel Atom processors,
1.024 Terabytes of DDR3 DRAM,
up to 64 SATA solid state or hard disk drives,
8 – 64 one gigabit Ethernet uplinks.
Additional benefits include:

support for 64-bit operating systems,
four gigabytes of addressable memory per socket,
industry leading density with 512 cores per 10 rack unit, or 2,048 cores per 7-foot rack,
delivers one gigabit of bandwidth per core: 5 times more bandwidth than traditional servers*
runs off-the-shelf OSs for application compatibility, enabling drop-in adoption,
Integrated top-of-rack switch, load balancer and consol server, simplify infrastructure by eliminating equipment that adds unnecessary cost and management complexity.
The SeaMicro SM10000-64 is now generally available in the U.S. and at select international locations. The US list price for a base configuration is $148,000. More information on SeaMicro and the SM10000-64 is available at www.seamicro.com.

About SeaMicro
SeaMicro is transforming the data center landscape by building servers that draw one-quarter the power and take one-quarter the space of traditional servers. By delivering breakthrough innovations borne of multiple technology domains ? CPU design, virtualization, supercomputing and networking ? SeaMicro has created a new server architecture purpose-built for scale out infrastructures such as those found in the web-tier, online gaming, search and index computation. SeaMicro was founded in 2007 and is backed by Khosla Ventures, Draper Fisher Jurvetson, Crosslink Capital, as well as leading public corporations. The company also received the largest Department of Energy grant given to a server company, $9.3 million as part of the American Recovery and Reinvestment Act.

*each dual core 1.66GHz Intel Atom N570 processor is supported by two 1 Gb NICs for a bandwidth per-unit compute of 2 Gb/3.32 GHz = 600 megabits/ GHz. A traditional dual socket quad core server with 2 Gb NIC delivers 111 Mb per GHz: 2 gigabit/( 2 sockets x 4 cores x 2.26 GHz per core)= 2/18, or 111 megabits/GHz.


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OnLive Cloud Gaming Offers Free Console With Game Pre-Order

OnLive is trying a new tactic that could prove to be pretty smart. The company is offering a deal right now where if you pre-order THQ?s Homefront game from February 25th to March 14th you?ll get a free version of its OnLive gaming system. The system normally retails for $99, but by giving it away free they may be able to get the system into a lot more hands than otherwise.

OnLive lets gamers stream games to their MicroConsole and play games off the ?cloud? that is OnLive?s servers. It gives gamers the ability to play games at 60 fps on either their computer or HDTV. Homefront is a futuristic first-person shooter where North Korea has invaded and occupied the U.S. The gamer then has to fight back the occupying forces. It is one of THQ?s marquee games this year. You can use OnLive?s system to stream the game to your computer or use the MicroConsole and stream the game to your television.

?This is a watershed event: It?s the first time a game system has ever been given away with a purchase of a game, ?said OnLive Chief Executive Steve Perlman. ?Homefront is one of the biggest games out this quarter, and we wanted gamers to see just how incredible is to have the hottest title playable with the instant-play, massive spectating audience on their HDTV that is only possible through OnLive.?

OnLive currently has more than 70 games in its games library at the moment and if the company can add to that, it could start to be a serious competitor in the industry. The small MicroConsole is only about an inch high and is much more portable than other high-end video gaming systems. OnLive has been working on its server based gaming for more than eight years and recently inked a deal raising $40 million from HTC with the entire deal totaling around $1.8 billion

[via VentureBeat]


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Hacked and Hijacked! How to Save Data if Your Portable Device Is Stolen

Symptom:

You reach into your pocket or bag, and, well, it's empty!

Diagnosis:

Beyond the understandable distress of losing a pricey smartphone, laptop or tablet PC, the real trauma is the sudden and unfettered access afforded to the slippery-fingered jerk who took it. The cost of a new laptop is meager compared to the personal and even financial havoc that a motivated thief can wreak with the data stored on a typical portable device.

Continue reading Hacked and Hijacked! How to Save Data if Your Portable Device Is Stolen

Hacked and Hijacked! How to Save Data if Your Portable Device Is Stolen originally appeared on Switched on Fri, 25 Feb 2011 13:20:00 EST. Please see our terms for use of feeds.

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Source: http://www.switched.com/2011/02/25/do-this-if-cell-phone-laptop-stolen-or-hacked/

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Dala Vinyl Player Expands the Vintage Landscape

Behold a concept for Vinyl Record playing that should have been brought to the real world years ago. This is the kind of tool that destroys digital music with a single blow. It’s a giant of a device with a teeny tiny knob that pulls out to be a wireless remote. It’s the greatest invention since the vinyl record itself! Inside you’ll find flat membrane speaker technology, each of these speakers (or “fins”) acting as the structure of the device as well, making it essentially look like a giant bird.


And no, not the “Sweet Dee” kind, a big bird for your wall to transmit the lovely scratch sounds of Black Sabbath? or whatever else kind of music the kids are listening to these days. Each of the fins are a different size, each one calculated to work with the scope of the frequencies needed to bring you the sweetest beats you’ve ever heard in your life. Each one of these fins is also followed by an acrylic reflector plate which is tapered in three directions, each of these propagating the sound outward and directly into your face.

Sound from this lovely object is radiated also 180 degrees in both the vertical and horizontal axis, helping you hear the greatest amount of sound no matter where you are in the room. Each one of the elements in this design work together to bring you the best sound, mount, and wall suspension possible. This design was created by Bradley Paulet.

[via SlashGear]


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Sunday, February 27, 2011

LinkedIn blocked in Chinese crackdown

Networking site falls victim as government stifles online calls for a pro-democracy uprising in wake of Middle East upheaval

LinkedIn has become the latest major social network to fall victim to China's renewed crackdown on the internet, as the ruling Communist party stifles online calls for a pro-democracy uprising.

The networking site for business professionals ? which has more than 1 million users in China ? was blocked for the first time in the country on Thursday. Internet searches on the Chinese Twitter equivalent are also being heavily censored.

Authorities have tightened control of the internet in recent days in the wake of the political uprising sweeping the Middle East. Activists have described the situation as "one of the worst crackdowns on the mainland's activists in recent years".

Hani Durzy, a spokesman for LinkedIn, said on Friday: "We can confirm that access to LinkedIn is being blocked for some in China.

"This appears to be part of a broader effort in China going on right now, involving other sites as well."

LinkedIn has been allowed to grow largely unhindered in China, unlike more popular Western social networks such as Twitter, Facebookand YouTube which remain blocked.

A LinkedIn user named Jasmine Z set up a "Jasmine Voice" discussion group on the network on Wednesday, claiming to be "becoming a critical dissent dying for democracy, freedom and justice in my homeland".

Authorities have also blocked searches for the Chinese name of the US ambassador, Jon Huntsman, after a video was published of him near a pro-democracy gathering in Beijing.

Searches for "Egypt", "jasmine", "jasmine revolution" and "Hillary Clinton" were also censored on the popular Chinese internet portal Sina.com.

A number of activists have been arrested in the country over the past week, charged with "endangering state security" as fresh calls for demonstrations were posted on the overseas website Boxun.

China's tight grip on the internet is thought to involve one of the world's most sophisticated online censorship systems.

But the creator of "The Great Firewall", Dr Fang Binxing, recently admitted that it could be subverted by using technology called virtual private networks (VPNs). "So far, the GFW [Great Firewall] is lagging behind and still needs improvement," he told a Chinese newspaper.


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Building a PC: 'Hearing the post beep is like great sex'

Your first self-built computer is a fun project and you can't really claim true geek cred until you've built a PC

There is little that gladdens a geek's heart more than the sound of that first successful post beep from a self-built computer. So when mine finally purred into life, we were doing victory laps around my sitting room.

It had taken a long and frustrating time to reach this point. My friend John and I had decided to rebuild my ageing PC, reckoning that it would be a fun project. Plus, you can't really claim true geek cred until you've built a PC. And it's not actually that difficult to do given the standard architecture. It's not like we're back in the days of homebrew, deep in the dawn of computing prehistory ? everything just slots together. What could possibly go wrong?

I assembled the components, going for high end, as this build was to replace the gaming rig I'd bought from Voodoo PC when it was a boutique builder of high-performance PCs before it became part of HP.

So I gathered together an Intel i7 2600K processor, the top of its new Sandybridge range and an Intel DP67BG motherboard. As I wanted this to be a fast machine that will last me for a while, I decided to go for solid state drives, ending up with two ? one for the OS and apps, and one for the data I access most, which is photographs: I do a lot of processing of images in Photoshop and Lightroom, both of which will gobble up as much speed and processing grunt as you can throw at them.

Next up ? Ram. With the focus on image processing, 16GB of DDR3 1333Mhz Ram from Kingston seemed just the ticket. I'm also not averse to a bit of gaming, and as this was swiftly turning into a luxury build, Nvidia's GTX 580 seemed the obvious choice, not least because Nvidia has swapped noisy fans for a vapour cooling.

We reckoned my old 700W PSU, which was new only three years ago, would suffice; and I really like the Voodoo case the original build came in: it's big, with plenty of airflow, the fans are quiet and it's got a side panel through which to admire the computer's innards, so there was no reason to replace that. And my DVD burner, a newish SATA one I'd put in recently, would also be fine.

Stripping out the old build took a long time ? it was, as was fashionable in 2005 ? watercooled, so it had to be drained.

Watercooling worked well for me at the time, and I had few problems with it bar having to replace the tank once when it started to ooze. And it looked pretty cool through the side panel to see the snaking tubes carrying blue coolant around the system. But times change and we decided not to go for it this time.

All the old stuff out of the case, we assembled the new parts within it. Ready for the big switch on, we crossed our fingers and I pushed the button ? only to be greeted with an alarming fizzing and popping, with all the lights on the board flashing frantically. That was a bad and scary moment. Out it came, where the same thing happened on my wooden floor. Bits were removed, the symptoms didn't go away.

Testing the PSU suggested that the voltage was all over the place, so the decision was taken to order a new one. Disappointing, as it had been fine in the old build, which, with two DX9 GPUs in SLI and a couple of 10,000rpm Raptor HDDs in Raid 0, was a power-hungry beast.

We still don't know if the old PSU coincidentally failed, or was tipped over the edge by something shorting inside the case (more on that in a moment), but either way, it was time to ditch the old one in favour of a new one, an OCZ 700W StealthXStream PSU.

While we were waiting for this to arrive, news broke of problems with Intel's Sandybridge chipset which could affect the transfer rates of serial ATA disks. My SSDs are 3Gbps, but the delay meant we could do some research, discovering that the 6Gbps connectors are not affected by the flaw, so we made a note to plug the three SATA disks ? the SSDs and the DVD burner ? into the 6Gps connectors.

Finally the new PSU arrived, and we reassembled the PC. The moment of the big switch on had arrived (again). We crossed our collective fingers and pushed the button. Nothing. Just a light on the motherboard, which seemed to warn of overheating.

Frustrated, we took it out of the case again and tried it on the wooden floor. This time, our hearts leapt when we got a post beep.

Back in it went ? nothing.

We finally arrived at the answer via Google, discovering that something shorting the board will (obviously) prevent a successful boot. Suggestions ranged from using brass standoffs (which hold the motherboard screws) to putting a rubber sheet between the motherboard and the backing plate. We went for the less obtrusive option of adding rubber spacers ? which finally solved the problem.

Everything back inside the case (again; next time I'm buying a case where everything snaps in rather than having to be attached using tiny fiddly screws, and one with a removable motherboard backing plate) and finally the long-awaited post beep sounded. It's the geek equivalent of great sex. Or, at least, great chocolate.

I haven't started overclocking the CPU yet, but already it's a joy to use ? fast and responsive in demanding apps such as Photoshop, and I'm looking forward to trying a really demanding game. The Windows Experience Index, a rough and ready indicator, gives it 7.2 out of a possible 7.9 ? the system SSD is the slowest part of the rig. I'll be running proper benchmarks when I've done the overclocking.

It's been a learning experience. At times frustrating, at times downright tricky and fiddly. But the moment I first gazed upon my new PC's Bios screen is right up there with the happiest moments of my life.


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Andy Ihnatko?s Xoom Review

Source: http://www.suntimes.com/technology/ihnatko/3992213-452/hands-on-review-how-does-motorola-xoom-compare-to-ipad.html

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Warp Time With 4-D Platforming in 'Stream'

Stream
For gamers, getting lost isn't something to fear, as the thrill of discovering and escaping from unknown lands is integral to some of our most cherished gaming experiences. ('Myst,' anyone?) This week, we'll lose ourselves in five games that delve fearlessly into the unfamiliar.

'Stream' is possibly the world's first four-dimensional platformer, utilizing time as a key component in addition to its more traditional 3-D action. The game takes place in a world rendered in hazy charcoal, filled with various rooms that possess a variety of platforming challenges. But these platforms aren't your standard immobile blocks. In 'Stream', almost every level's components are constantly moving, and must be tamed using your ability to pause, fast forward, and reverse time. 'Stream' requires the Unity Web Player, and is playable now on Kongregate.

Gallery: Stream

Warp Time With 4-D Platforming in 'Stream' originally appeared on Switched on Wed, 23 Feb 2011 17:30:00 EST. Please see our terms for use of feeds.

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The Technology Newsbucket: iPad shipments remain strong, Microsoft answers Windows Phone 7 critics, and more

Plus Apple updates Macbook Pro line, and Android activations visualised

A quick burst of 8 links for you to chew over, as picked by the Technology team

4.5 Million Media Tablets Shipped in 3Q-2010 >> ABI Research

"The shipment, price and revenue data for media tablets, eBook readers and netbooks are in for the third quarter of 2010. Published in ABI Research's 'Netbooks, MIDs, Media Tablets, and Mobile CE Market Data,' they show that media tablets were indeed the 'promising new talent' they appeared to be: some 4.5 million of the fashionable devices shipped during the quarter. "Of those, about 93% were Apple iPads. Senior practice director Jeff Orr notes that, 'Over time, Apple's first-to-market iPad advantage will inevitably erode to some extent.'" In other words, about 300,000 non-iPad "media tablets" shipped (note: not sold) in the third quarter. Mostly, at a guess, Samsung's.

More answers about our first software update >> Windows Phone Blog

"90 percent of people who've received an update notification have installed the new software patch successfully. (So when your turn to download it arrives, chances are good this will be a non-event.) "Of the 10 percent who did experience a problem, nearly half failed for two basic reasons�?�a bad Internet connection or insufficient computer storage space. Luckily, both are easy to fix."

Apple Updates The MacBook Pro Line With Sandy Bridge Intel CPUs, AMD GPUs, FaceTime HD, and Thunderbolt >> CrunchGear

"Gone are Nvidia graphics as the latest MBP models feature Sandy Bridge Intel CPUs paired with switchable graphics between an integrated Intel chip or a discrete AMD GPU. (The 13-inch only has integrated graphics) The mini DisplayPort interface now shares its port with Apple�??s impentation of Intel's Light Peak technology re-dubbed Thunderbolt. Base RAM levels remained the same, although 1333MHz chips are used rather than the 1066MHz type used in the previous generation. Besides the SD slot now supporting SDXC, the rest of the connectivity options are a carryover from the previous crop."

Android activations visualized >> CNN Fortune Tech

Ooooh. See launch of Samsung Galaxy S.

Chart: The Utter Collapse Of MySpace >> Business Insider

This chart doesn't go back far enough ? I'd like to see its heyday in 2007/08.

Discussion on: Microsoft's Windows Phone 7: When bad things happen to good phones >> ZDNet

"Microsoft, via its Twitter support feed, is directing users in my position to return phones to carriers for replacement. When I spoke to my carrier, T-Mobile UK, they pointedly refused a replacement, saying it's "not our software", and referred me to Microsoft, as it was Microsoft's update that killed the phone.' "The staff I spoke to at Microsoft for the best part of an hour were sympathetic, but claimed they were unable to assist, as there was literally nothing they could do other than sympathise - they don't have replacement phones to send out, and they don't have an in-house repair centre for end-user devices, so they referred me again to either my carrier or to the manufacturer, Samsung.' "When I spoke to Samsung, they also gave me the "it wasn't our software update" line, before accepting that the phone could be repaired under warranty - but they refused to guarantee a replacement handset if a repair wasn't possible... this seems less than satisfactory."

Installing and troubleshooting problems during the software update for Windows Phone 7 >> Microsoft

Not included: "Your phone is totally bricked. Call your carrier." Some people have found that the "hard reset" option does not un-brick their phone; the only option is a handset exchange.

Despite 861.5 Percent Growth, Android Market Revenues Remain Puny >> TechCrunch

"You read the headline 'Android Market grows a staggering 861.5 per cent', and you think, 'Wow, Android is really on a tear.' But then you look at the fine print, and you realize that Android Market revenues are still barely registering, and that the only reason they grew so much in 2010 was because in 2009 they were nearly non-existent. "According to a chart making the rounds from UK-based research firm IHS, Android Market revenues in 2010 came in at an estimated $102 million, up from $11 million the year before. "And how did that compare to revenues from Apple's App Store? Apple App Store revenues came in at an estimated $1.7 billion in 2010, almost 20 times bigger than Android. And Apple App Store revenue grew at a not-too-shabby 131.9 percent rate. More importantly, Apple accounts for 83 percent of the total estimated app store revenues." BlackBerry App World comes ahead of Nokia's Ovi Store. How's that for a platform, Mr Elop?

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